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13000 / 13139 - katedra počítačové grafiky a interakce

Publikační činnost 2024

Články v časopisech WoS

KUBISTA, J. et al. Workflow for Creating Animated Digital Replicas of Historical Clothing. IEEE Access. 2024, 12 83707-83718. ISSN 2169-3536. DOI 10.1109/ACCESS.2024.3413674.

HOŠEK, J., Š. NĚMCOVÁ a V. HAVRAN. General relations for optical design parameters under diffraction limited paraxial imaging. Optics and Lasers in Engineering. 2024, 2024(174), 1-13. ISSN 0143-8166. DOI 10.1016/j.optlaseng.2023.107960.

BOBÁK, P., L. ČMOLÍK a M. ČADÍK. Reinforced Labels: Multi-Agent Deep Reinforcement Learning for Point-Feature Label Placement. IEEE Transactions on Visualization and Computer Graphics. 2024, 30(9), 5908-5922. ISSN 1077-2626. DOI 10.1109/TVCG.2023.3313729.

DVOŘÁK, T. et al. Presentation of historical clothing digital replicas in motion. IEEE Access. 2024, 12 13310-13326. ISSN 2169-3536. DOI 10.1109/ACCESS.2024.3355049. Dostupné z: https://ieeexplore.ieee.org/document/10401907

Patenty a užitné vzory

ČVUT FEL; Adobe Systems, Inc. Neural network for image style translation. Původci: D. FUTSCHIK et al. Spojené státy. Patent US12056849. 2024-08-06. Dostupné z: https://patents.google.com/patent/US12056849B2

Články v ostatních periodikách

KÁČERIK, M. a J. BITTNER. SAH-Optimized k-DOP Hierarchies for Ray Tracing. Proceedings of the ACM on Computer Graphics and Interactive Techniques. 2024, 7(3), 1-16. ISSN 2577-6193. DOI 10.1145/3675391.

Stati ve sbornících konferencí

HLAVOVÁ, T. a J. HOUŠKA. A New Visualization Framework for Simulink 3D Animation. In: Proceedings of CESCG 2024: The 28th Central European Seminar on Computer Graphics (non-peer-reviewed). CESCG 2024, Smolenice, 2024-05-01/2024-05-03. Vienna: VRVis Center, 2024. Dostupné z: https://cescg.org/cescg_submission/a-new-visualization-framework-for-simulink-3d-animation/

NOVÁK, L., M. MACÍK a B. MANNOVÁ. Coping with Depression. In: NOCERA, J.A. et al., eds. Human-Computer Interaction – INTERACT 2023. 19th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2023, York, 2023-08-28/2023-09-01. Wien: Springer, 2024. s. 146-152. sv. 14535. ISSN 1611-3349. ISBN 978-3-031-61688-4. DOI 10.1007/978-3-031-61688-4_14. Dostupné z: https://link.springer.com/chapter/10.1007/978-3-031-61688-4_14

CEZNER, L. a V. HAVRAN. Utilizing Measured Reflectance for Real-time Rendering in Game Engines. In: Proceedings of CESCG 2024: The 28th Central European Seminar on Computer Graphics (non-peer-reviewed. CESCG 2024, Smolenice, 2024-05-01/2024-05-03. Vienna: VRVis Center, 2024. s. 1-8. Dostupné z: https://cescg.org/cescg_submission/utilizing-measured-reflectance-for-real-time-rendering-in-game-engines/

KOVAĽ, M. a M. MACÍK. Cognitive Maps Acquisition by Those with Vision Impairments in Virtual Reality. In: Proceedings of CESCG 2024: The 28th Central European Seminar on Computer Graphics (non-peer-reviewed. CESCG 2024, Smolenice, 2024-05-01/2024-05-03. Vienna: VRVis Center, 2024. Dostupné z: https://cescg.org/cescg_submission/cognitive-maps-acquisition-by-those-with-vision-impairments-in-virtual-reality/

Dizertace

KUČERA, M. Towards Interactive, Robust, and Stereoscopic Style Transfer. Praha: Datum obhajoby 2024-09-12. Doktorská práce (Ph.D.). České vysoké učení technické v Praze.

Stránka vytvořena 03.12.2024 05:00:01
Za obsah odpovídá: RNDr. Patrik Mottl, Ph.D.