Subject description - BE4B39VGO

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BE4B39VGO Creating graphic content
Roles:PV, P, PZ, PS Extent of teaching:2P+2C+8D
Department:13139 Language of teaching:EN
Guarantors:Čmolík L. Completion:Z,ZK
Lecturers:Čmolík L. Credits:6
Tutors:Čmolík L. Semester:Z

Web page:

https://moodle.fel.cvut.cz/courses/BE4B39VGO

Anotation:

The aim of this course is to provide theory behind geometric modeling and modeling of materials, give students an overview of methods used in the process of creating 2D and 3D graphics and how to apply those methods in praxis. At the seminars, students will learn how to design and create three-dimensional scene, create and apply textures imitating materials (e.g., wall finishes, wood, sky) and geometrical details, and position and set-up lights in the scene.

Study targets:

The aim of this course is to give to students an overview of methods to create 2D and 3D graphics content and how to apply those methods in praxis.

Course outlines:

 1 Polygonal representation of 2D and 3D objects. 2 Polygonal modeling of 3D objects 3 Polynomial representation and modeling of 2D objects with Beziér curves 4 Polynomial representation and modeling of 2D objects with B-spline curves 5 Polynomial representation and modeling of 3D objects 6 Subdivision surfaces and other 3D modeling techniques 7 Color perception and representation 8 Light, color, and materials in 3D modeling 9 Representing materials with textures 10 2D raster graphics 11 Operations with raster images 12 Levels of detail 13 Procedural modeling of 2D and 3D objects 14 Reserve

Exercises outline:

 1 Introduction to the course, mathematics for computer graphics 2 Introduction to the 3D modeling software 3 Using primitive objects and modifiers to block 3D object 4 Free-form modeling of 3D object 5 Free-form modeling of 3D object 6 Sculpting a 3D object 7 1st test 8 Materials of 3D models 9 Texturing of 3D models 10 Texture painting and texture baking 11 Image composition 12 Levels of detail 13 2nd test 14 Credits

Literature:

 [1] S. Marschner and P. Shirley, Fundamentals of Computer Graphics, 4th edition, CRC Press, 2016. [2] Jiří Žára, Bedřich Beneš, Jiří Sochor, Petr Felkel. Moderní počítačová grafika, 2. vydání. Computer Press, 2005. [3] I. Kerlow, Mistrovství 3D animace, Computer Press, 2011.

Requirements:

None.

Keywords:

Computer graphics, 2D and 3D modeling

Subject is included into these academic programs:

 Program Branch Role Recommended semester BPOI1_2016 Computer and Information Science P – BPOI_BO_2016 Common courses P – BPOI4_2016 Computer Games and Graphics P – BPOI3_2016 Software P – BPOI2_2016 Internet of Things P – BPOI_BO_2018 Common courses PV – BPOI4_2018 Computer Games and Graphics PV – BPOI3_2018 Software PV – BPOI2_2018 Internet of Things PV – BPOI1_2018 Artificial Intelligence and Computer Science PV – BPSIT_2021 Common courses PS 3 BPSIT2_2021 Technologie pro multimédia a virtuální realitu PS 3 BPOI4_2018 Computer Games and Graphics PZ 5

 Page updated 14.8.2024 07:51:21, semester: Z,L/2024-5, Z,L/2023-4, Send comments about the content to the Administrators of the Academic Programs Proposal and Realization: I. Halaška (K336), J. Novák (K336)