Subject description - BBB39TVS
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Explanatory Notes
Instructions
Anotation:
Tvorba VR světa v Unreal Engine 5.
-- tba
Course outlines:
| 1. | | VR scene creation workflow (basic workflow). Environment structure and information flows inside UE5. Description of environment tools. Creating a simple scene and working with materials, textures, video and sounds. |
| 2. | | Controlling the processes in the scene using the internal visual language blueprints. Animation. Interaction tools. Event processing. |
| 3. | | Working with lights, camera, rendering settings. Advanced animation techniques - physical simulation, animation controlled by external input. |
| 4. | | Interface for C++. Plugin development to add new functionality. Export for selected platforms - desktop, Android, HTML5. |
Exercises outline:
Literature:
Steven M. LaValle - Virtual Reality, Cambridge University Press 2019
Mitch McCaffrey, Unreal Engine VR Cookbook: Developing Virtual Reality with UE4 (Game Design) 1st Edition, Addison-Wesley Professional; 1 edition (February 16, 2017)
Requirements:
chuť si zkusit vytvořit VR svět a věnovat tomu trochu svého času
Keywords:
Virtual reality, VR, Unreal Engine 5, UE5
Subject is included into these academic programs:
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| Page updated 12.4.2026 09:52:37, semester: Z,L/2025-6, Z/2026-7, Z/2027-8, Z/2028-9, L/2029-30, L/2028-9, L/2027-8, L/2026-7, Send comments about the content to the Administrators of the Academic Programs |
Proposal and Realization: I. Halaška (K336), J. Novák (K336) |